It’s taken a while to get comfortable with A9. Until last weekend I had mostly spent my time blinking at the numerous menus, experimenting with the schedule dialogue box, randomly building and just looking – It’s easy to get distracted and find yourself exploring the landscape via the excellent intuitive navigation control.
I awoke one morning determined to play a proper scenario – get a better feel for the flow of a game in A9. I chose the first scenario (the designated starter map of the game), consisting of a well-developed office district surrounded by three satellite towns – all eventually, I guess, to be swallowed up as the city expands. Anyway, my point here is that it isn’t until you begin to play for real that attention is drawn to the differences in game play, some subtle – others obvious, and how they’re combining to enhance the game overall.
So, starting today, and for the next few updates, I’ll be looking more closely at the gameplay features new to A9 that are making all the difference. Read more »

What a start to the weekend! I’ve spent most of this evening toying about with my copy of A9. It’s almost bedtime now so I wanted to share a few initial impressions and screen shots of the full game before I turn in. Read more »

Since building my new site from scratch involves far more effort and time than anticipated I have re-opened A-TrainHX.com until I’m ready to go live with version II.
I don’t plan to update the ‘old’ site and the forum is now closed so the link for that will not work.
I was going to add the walkthrough here as a post but decided the more logical approach would be to simply re-open so that those who want to can browse for information.
It still hurts my eyes to look at it, however…

A-Trainhx.com temporary closure and shift in emphasis for this Blog.
A week ago I took the A-Trainhx.com fansite off-line. With the release of the new game I decided it was the right time to re-think the site, design a new look and update all content therein. It was fun for the short time it lasted but I was growing unhappy with the blocky, functional appearance and some of the ropey content. Read more »
A-Train 9 (A列車で行こう9) Demo
In a couple of days Artdink of Japan will release A-Train 9, the latest instalment in their series of Urban Development/Train Management games. In the West we’ll have to wait and see if any distributors are willing to regionalise the game and give it the exposure it deserves (Last year, DHM distributed A-Train 8 in Europe. It was a low-key event, relying mostly upon word of mouth and chatter around the web forums). Read more »
It looks like A9 release has be pushed back slightly (thanks to Alex on the forum for bringing this to attention). It often happens, I guess – either tweaks to the code of the game (though it seems a little late for that), or else some distribution issue. Whatever.
Thought I’d share this new video I have from the December 2009 preview. The various new features are explained and demonstrated. Here we see the flexibiltiy of track and building constructuion as well as the new Power Plant feature.
Please note that I have added some basic translation of my own (read: my wife’s) to the video so it’s worth watching the entire film if you’re curious about what is being explained.
Let’s take another close-up look at some of the features we can expect in A9 (which is released on the 29th of this month).
To begin with here’s a video demonstration (taken by a guest at the recent Artdink unveiling of A-Train 9 in Tokyo – which explains the average picture quality) of the map construction. There is no translation, but you really don’t need it….
Read more »

There are now a few A-Train 8 maps for download over on the Fan Site.
Just follow the link, read the instructions and enjoy. At the moment there are just two: One from Renfro and another from me which was based on the A-Train HX map ‘Clear River and Rice Paddies’. I hope you enjoy them. It should help to extend the life of A8 for those still playing and enjoying it since I know that most people have neither the time nor patience required to get the maps made.
If you happen to make a map of your own you can email it to me (using the email address provided on the Fan Site). I’d prefer maps that have at least a little creativity to them, to be honest, since plain, flat landscapes are very easy to create.