Posts tagged: game

A-Train 9: Two-screen set up

Here’s a short video I found whilst browsing YouTube. Some guy, presumably Japanese, has A9 set up to play on two PC screens simultaneously. An intriguing concept to be sure…..

Densha de Go! forum reopens….

Before I knew about A-Train I discovered another, pretty unique, Japanese train-themed game called Densha de Go!

The community for DDG was friendly and more established than it seems to be for our beloved A-Train (perhaps due, in part, to the pick-up-and-play-ability of the game – quite literally you can get the hang of it in minutes).

So I got hold of a copy, really, really enjoyed it, and lurked around the Densha de Go! forum occasionally. Then (I think this is what happened) some chancer bought the domain name that Butch had been using and made his own – completely crap – DDG site. Butch was rather irritated by this and disappeared in a cloud of red mist. The forum slowly died. Read more »

A-Train9: New Gameplay Features

It’s taken a while to get comfortable with A9. Until last weekend I had mostly spent my time blinking at the numerous menus, experimenting with the schedule dialogue box, randomly building and just looking – It’s easy to get distracted and find yourself exploring the landscape via the excellent intuitive navigation control.

I awoke one morning determined to play a proper scenario – get a better feel for the flow of a game in A9. I chose the first scenario (the designated starter map of the game), consisting of a well-developed office district surrounded by three satellite towns – all eventually, I guess, to be swallowed up as the city expands. Anyway, my point here is that it isn’t until you begin to play for real that attention is drawn to the differences in game play, some subtle – others obvious, and how they’re combining to enhance the game overall.

So, starting today, and for the next few updates, I’ll be looking more closely at the gameplay features new to A9 that are making all the difference. Read more »

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